#ifndef __MOVEANIMATOR_H__
#define __MOVEANIMATOR_H__

#include "../../include/ISceneNodeAnimator.h"

class CMoveAnimator : public ISceneNodeAnimator
{
protected:
	vector3dvpos PosIni;
	vector3dvpos PosFin;
	u32 TimeToWork;
	u32 TimeBegin;
	u32 Elapsed;
public:
	CMoveAnimator(vector3dvpos &PositionIni,vector3dvpos &PositionFin,u32 Time);
	virtual ~CMoveAnimator();

	virtual bool AnimateNode(u32 Time,ISceneNode *Node);
};

#endif
